![]() ![]() I think it could've benefitted from looking a bit more like a hedgehog or porcupine, with guns rhythmically covering various angles. The Lancer Frigate is supposedly an anti-fighter ship, littered with guns. ![]() Perhaps the banana aspect could've been played up more. The components of the design are disharmonious, with the angular front, boxy body and spherical rear. I think I like it more for it's potential than what it actually is. Perhaps because it's a bit ugly, in a charming way, and charming is always good. A Star Destroyer does look imposing, but the lack of obvious firepower is a bit detrimental to that effect I think. that they have to be advertised somehow if they are an important part of the design. I'm not saying guns have to be massive obvious lumps, rather. In this case, the ship is rather large, so the small turrets are lost in the greeble. It's clear where the bridge is and the shield generators are well advertised in the movies.Īs with the Tie Fighters, it's unclear where the guns are located. I like how the designer chose to focus on a main shape (a spear head) and scaled the other components down. It's a bit confusing, but not a big issue. The other muzzles inside the wings are sensors, and the ones under the cockpit appears to be plugged. On the original Tie Fighter, the shots come from underneath the cockpit, but on the Interceptor the shots come from the wing tips. There are several gun muzzles on the Interceptor (10?). Personally, I prefer the looks of the Interceptor variant. |-o-| It didn't go for the conventional "cool", instead it assembled itself out of Solar panels, spheres and rods. Alongside the Enterprise, it's probably one of the more common enemies in old sci-fi games. Just like the Enterprise, the Tie Fighter design was a deviation from the norm, and quickly became iconic (by its own merits). I'm generally not a fan of greebly designs, but in this case I think it works because the silhouette is not disturbed, and the Borg themselves are quite greebly. A lot of early space games feature some form of Enterprise.Ī great match for the personality of the Borg collective. It has a few simple hull components which doesn't need to be explained to the viewer. The unusual combination of simple shapes of the USS Enterprise made it a very effective iconic design. Before Star Trek, a lot of ships were Tintin rockets. Out of the Star Trek ships, I like the TOS Enterprise, Enterprise A and the Akira the best. The design effectively explains the capabilities of the ship without distracting with superfluous shapes. This ship has powerful (and phallic) gun shape with clearly shown gun/laser nodules and engine placement. Legend of Galactic Heroes, Imperial Cruiser Please excuse my scribbles and look up some proper representations of the ships if you're curious. Scale - If the ship is 3 kilometers, perhaps it shouldn't have wings, features not suitable for such a scale, or features which, in relation to other related ships make it seem oddly scaled.īelow I'm listing a few of my favorite spaceships, along with their qualities and faults.Message - How well does the ship convey its abilities and role? Does it say it's a transport, hangar ship, artillery, point defense, luxury cruiser.? Some ships really can't make up their mind, or say nothing at all.A solution which brings harmony and synergy between components is rare and takes effort and iteration to find. Did it matter where the artist put that greebly bit, or could he have put it anywhere? Does the shape of the silhouette matter? If these things doesn't matter to the artist, the design probably isn't very clever, or memorable. Perhaps the cleverness of a design can be partly measured by how sensitive it is to random alterations. Novelty - Does the ship use unusual shapes and associations, or does it look like another greebly Klingon Tintin rocket?.However, I've seen plenty of nicely done spaceships with those qualities which still fail to be interesting and memorable. I've written about design more generally before on my Lego Project page, and on my Thoughts page, but I wanted to share some of my thoughts on what makes me like the design of a spaceship, visually (ignoring issues of realism).įlow flow of lines, rhyme of details, render quality, and stuff like that is obviously important. Spaceship time! On the topic of good spaceship design
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